After the men leave, one soldier plans to interrogate Sam himself on Reed's orders before Grim shoots the soldier in the head with a silenced pistol and helps Sam break free from his restraints. He finds that he is strapped to a bed while some men are talking about him. Sam wakes up in a room at Price Airfield in Washington DC. Eventually, he manages to reach Kobin and demands to know who ordered the hit on his daughter, but several armed men from Third Echelon break into the villa and hit Fisher with a fast-acting tranquilizer dart. He infiltrates the mansion by himself, using little more than the weapons he picked up and a slightly broken car mirror. Upon hearing this information, Sam decides to pay a personal visit to Kobin at his villa. Eventually, he reaches their leader and violently interrogates him in a public bathroom until the man tells him that someone named Andre Kobin hired him, and that Kobin was the same person who killed Sam's daughter Sarah. She informs him that armed men are converging on his position as Fisher has trouble trusting her, but when the shooting starts he finds himself gunning his way through several armed gangsters. The game opens with Sam Fisher sitting at a cafe in Malta when he receives a cell phone and bluetooth headset, and hears Anna ("Grim") Grimsdottir's voice through them. It all starts again in a Cafê in Malta Anna Grimsdóttír Instead of receiving assistance from Third Echelon like in previous Splinter Cell titles, Fisher is forced to investigate by himself using any means he sees fit, while trying at all times to stay one step ahead of the government. Splinter Cell: Conviction continues the story of former Third Echelon agent, Sam Fisher, who takes leave of the National Security Agency's Splinter Cell program without consent, determined to find who is responsible for the death of his daughter, Sarah Fisher. The game is renown for both its troubled development cycle (see below) and the drastic alterations made to the stealth gameplay in order to make it more action-oriented than the previous games in the series. was released later the following month on May 27th 2010 and the mobile port eventually say its way to the Android, Windows Phone and Bada mobile operating systems. An iOS port of the game developed by Gameloft S.A. The game was developed by Ubisoft Montreal Studios and released on the Xbox 360 and for the PC on April 13th 2010. Gadgets to use include the convex mirror for peeking through doors, the sonic goggles for seeing enemies in the dark and the EMP backpack for disabling electrical devices.Splinter Cell: Conviction marks the fifth instalment of the Stealth-action Splinter Cell franchise. On some occasions there are also quick time events where the player has to press on screen buttons in the right order. Other ways to take out enemies include jumping onto them or pulling them off a ledge. The game also features the Mark & Execute feature from the console version which allows the player to take out several enemies in one attack. The player gets access to several weapons (pistols, assault rifles, shotguns, grenades etc.) and like in the past it is also possible to sneak up and grab enemies. In each level there are numerous enemies that the player has to fight or sneak past. There are eleven missions in total which includes an exclusive level that is set on the banks of the Potomac River. The game follows the story of the console version and contains the same settings although the level design of each location is different. It is a cover based third person shooter with stealth elements and like with the console version it is more combat oriented than previous Splinter Cell games. While the version released for feature phones is a 2D scrolling platform game this version is in full 3D and features gameplay that is more similar to the console version. Tom Clancy's Splinter Cell: Conviction is the mobile version of the console game with the same name and is one of two mobile versions.
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